
This sounds neat, but only appears in a few levels, and is mostly used for the same purpose repeatedly, so doesn’t manage to mix up gameplay all that much until the very end.
You get a catapult that lets you shoot stuff back up out of the hole, which makes it a bit smaller but lets you knock stuff down or otherwise interact with the environment. There’s a couple of mechanics which sort of vaguely mix things up a little: Almost all of the game consists of doing the exact same thing, over and over again. The issue here is that the game doesn’t really have much substance to it. I don’t have anything against very short games – The Stanley Parable is one of my favorite games, and it is very brief. You wouldn’t think that a two hour long game would have issues with repetition, but somehow, Donut County does. For most of the game, the gameplay loop is nearly identical – you start out as a small hole in someone’s yard, go around hoovering up increasingly large objects, and then eventually suck down their house. As objects fall into it, the hole gets bigger, allowing you to grab up even larger objects. You control a hole, and you move the hole around to make objects fall into it. You control a hole, and you move the hole around to make objects Donut County is one of those cutesy indie game with a very limited scope. Donut County is one of those cutesy indie game with a very limited scope.